VictorBanya
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Wonder Toy Store: Imagination Starts Here(01)

/ About the project

Wonder Toy Store: Imagination Starts Here is a one-minute spec commercial for a fictional toy store, and the Commercial category winner at CapCut CRE[AI]TE 2026.

It is built on a simple idea: when children play, ordinary toys become extraordinary worlds. Fighter pilots race through a canyon, a Western showdown plays out over a gummy bear and a young knight confronts a dragon, each with the scale and seriousness of a feature film, before the reveal that all of it is happening inside one toy store.

I generated the footage with Seedance 2.5 in CapCut Desktop, where I also reviewed the takes and edited the commercial. ChatGPT Image v2 supported the character sheets, reference adjustments and logo, Suno provided the music and Fish Audio voiced the closing line.

/ Year

2026

/ Tools

Seedance 2.5 · CapCut Desktop · ChatGPT Image v2 · Suno · Fish Audio

/ Award

Commercial Winner, CapCut CRE[AI]TE 2026

/ Project type

Spec commercial

/ Brand

Wonder Toy Store (fictional)

/ Contribution

Concept and creative direction, AI generation, final edit

/ Screened

CapCut World Los Angeles, October 2026

Childhood Play, Shot Like a Feature Film

Watching my nieces and nephews play reminded me how real an imaginary world could feel when I was a child. I wanted to capture that in an advert: something parents would recognise from their own childhood, and children would see as the kind of adventure they invent when they play.

The first idea followed two siblings playing knights and dragons at home. As I worked on it, I wanted to include other kinds of role play, so the film grew to include fighter pilots racing through a canyon, a Western showdown and a young knight confronting a dragon. Setting the reveal in a toy store gave all those adventures a shared location.

The children take everything seriously. They might be arguing over a gummy bear or a squashed toy castle, but to them it matters. That was where I wanted the humour to come from, with the camera treating each dispute as though it belonged in a feature film.

A Canyon at Full Speed

I explored the flights in Seedance 2.5 through CapCut Desktop, starting with text prompts to see how the scene might look. Top Gun informed the action, while a jet sheet showing the aircraft from several angles guided its shape and details. In the middle of the dogfight, the two pilots are arguing about who gets the top bunk.

A fighter jet banks through a sunlit desert canyon, the rock walls streaking with motion blur.
A child fighter pilot in a helmet and oxygen mask looks back from the cockpit as a second jet follows through the canyon.
An aircraft reference sheet showing the same grey fighter jet from the front, side and three-quarter angles.

A Very Serious Grievance

Three children in long coats and cowboy hats face one small child across a dusty Western street under a wide blue sky.

For the Western, I looked at the framing in Once Upon a Time in the West, particularly the distance between characters, the wide shots and the close-ups before anyone moves. I supplied a visual reference from the start because I had a specific composition in mind: three children facing one, with space between them. The patient framing gave the film a different rhythm after the jets, all over one stolen gummy bear.

Close-up of a boy in a black cowboy hat and dark red shirt, staring down his opponent.
Close-up of a small boy in a worn tan hat and dusty jacket, standing alone in the desert.

Keeping the Children Recognisable

Once I had versions of the dragon-scene children I liked, I took stills and used ChatGPT Image v2 to make character reference sheets for Ollie and Emma. These helped keep them recognisable when the film moved from fantasy to the toy store.

Character reference sheet for Ollie, showing a suit of steel armour from the front and back beside a portrait of the boy wearing it.
Character reference sheet for Emma, showing a green dinosaur costume from the front and side beside a close-up of her face inside the headpiece.

Face to Face with a Dragon

A tiny armoured knight stands in a ruined, fire-lit stone hall as an enormous dragon lowers its head towards him.

The knight and dragon was the hardest scene to get right. It needed a sense of scale, with a small child facing something enormous, but Ollie and the dragon also had to face each other, and written prompts sometimes placed them differently. Giving the model a still with the positioning I wanted worked better than continuing to explain it in words.

Close-up of the helmeted knight, sword raised, face to face with the dragon's snarling head.
The young knight leaps towards the dragon in slow motion, his glowing sword held high.

I also simplified Ollie's attack to a direct charge and a slow-motion leap with his sword raised. That gave me a clear moment to build towards before the reveal.

Back in the Shop

A wide view of a bright toy store: Ollie in armour and Emma in a dinosaur costume stand before a model castle, while other children play with planes and cowboy costumes around them.

The final wide shot brings the adventures together. We see the children playing in different parts of the shop, surrounded by the toys behind their imagined worlds, so the product is built into the story rather than added at the end.

I brought the scenes together in CapCut Desktop, choosing takes and shaping the pace around the reveal. The transitions are built around shared movement so the jumps between genres feel natural: missile smoke becomes Western dust, and a cowboy's coat becomes a dragon's wing.

I made the logo in ChatGPT Image v2. I originally considered a separate beige end card, then overlaid it on the final wide shot instead, because there was plenty to look at in the store and I wanted to give viewers a little longer with that image.

Seedance 2.5 generated the dialogue and sound effects within the scenes, Suno provided a simple, playful score that builds gradually, and Fish Audio voiced the closing line: “Wonder Toy Store. Imagination starts here.”

The Wonder Toy Store logo: rounded multicoloured letters beneath a yellow crown.
Ollie in armour and Emma lifting her dinosaur headpiece stand in the toy store with the Wonder Toy Store logo overlaid on the shot.

From CRE[AI]TE to CapCut World

The CapCut AI Festival CRE[AI]TE banner, reading Meet the 2026 Winners.

Wonder Toy Store won the Commercial category at CapCut CRE[AI]TE 2026. On 24 October it screened on the main stage at CapCut World Los Angeles, where I joined Justin Hackney, co-founder of Wonder Studios, to talk about how it was made, before receiving the award at the ceremony that evening.

Victor Banya and Justin Hackney in conversation on stage at CapCut World Los Angeles, beneath the Wonder Toy Store title card.
The CRE[AI]TE Awards stage at CapCut World Los Angeles, with the Commercial Winner laurels for Wonder Toy Store on the screen and winners on stage.
Wonder Toy Store key art: three children in long coats face one small child across a Western street under a blue sky, with the film's title and the CRE[AI]TE 2026 Commercial Winner laurel.

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